Facebook: IA & Navigation

Redesigning the Facebook Gaming navigation

IA & Navigation

IMPACT: Redesigning the navigation resulted in a usability benchmark two times better than previous scores, along with an increase in time spent per vertical (product) - along with increase usage of the navigation itself (increased CTR)

Introduction

Gaming tab lives within the Facebook App. Within the tab itself are a number of content areas which users can explore. Our problem starts with the data that our users were not using the navigation.

Problem

  • Click through rating was low on the pills
  • Low percentage of users scrolling through the pills to see additional content
  • UX Research reported that users did not feel like the Gaming content was "for them" despite being the target audience

Goal: To develop a navigation in which users can answer: “what can I do here?” and “what is this space for?”

Purpose of Navigation

Navigation & Discovery

  • Allow users to navigate to different content areas
  • Help users to understand what other content is available

My Role

  • Led design effort: Explorations on design, content strategy, vision and defining research needs
  • Project management: developed project expectations and timeline
  • Cross Collaboration: responsible for alignment with leadership and outward communication to other teams

Process

The navigation redesign took 3 phases of development: design exploration, engineering experimentation, and user research.

Shipped Impact: Navigation and IA resulted in higher CTR, and increased traffic to subsurfaces.

IA Approaches

Personal

Following / Discover / Browse

  • As a user, I want to navigate through content based on it’s relationship to me.

Action

Play / Video / Communities

  • As a user, I want to navigate through content based on the action I can take.

Hybrid

For you / Play / Video / Communities

  • As a user, I want to navigate through content both through their relationship to me and the actions I can take

Navigation types

Facebook Design Navigation

There are 4 types of navigational components currently existing within the Facebook Design System. We started here to determine if these would fit our needs.

  • Subsurface: Navigates to a brand new page/surface.
  • Filter: Takes content which is already loaded, and filters it down to only show the content selected.
  • Pivot/lens: Reloads the feed to show content which is selected
  • Flat Feed: Navigation is done more passively through the feed

Subsurface Pathing

Navigates to a brand new page/surface.

Considerations

  • Users provided feedback around confusion around pathing.

Filters

Takes current content and filters to content selected

Considerations

  • Design per content space is restricted to what already exists. Questions about why have a separate space at all?

Pivot

Reloads the content below the navigation to show content selected.

Considerations

  • Able to design a unique experience for each content space without moving to a new surface.

Flat Feed

Content is primarily passive scrolling and more heavily reliant on machine learning for targeting, and springboards.

Considerations

  • Some users do not want to passively scroll, but come to gaming with an intent. This type of navigation is also not consistent.

Principles

Grounding our decisions on principles

  1. Predictable: I know where to find it
  2. Scalable: Content will scale with new architecture
  3. Approachable: Easy to understand
  4. Personalized: Caters to my needs

Results

Hybrid / Pivots

Summary

Based on these behaviors, the project was successful in an experience which allowed users to answer: What can I do here, and what is this space for?

  • Increased CTR: Navigation usage increased significantly
  • Time Spent: Users were also found to spend more time within each of the content areas
  • Usability: User Research showed our usability benchmark increased by 2x!

“If you make everything important, you make nothing important.”

Yuna Kim
Product Designer